![]() ![]() An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle. And maybe rebuild the post office too! BEAUTIFUL ARTWORK: Feast your eyes on the breathtaking, hand-painted artwork created by games industry veteran artists.īe whoever you want with the S.P.E.C.I.A.L. WELCOME TO MOKUMANA ISLAND: Seamlessly Explore multiple regions of the island, including tropical beaches, lush jungles, snowy mountains, mysterious caves, and steamy hot springs! CAPTIVATING STORY: Meet a cast of unforgettable characters across multiple storylines – whilst uncovering the islands deepest secrets. However, an ancient Island deity is trapped in a restless sleep – and it’s all down to Yoku to traverse the island using a unique blend of pinball mechanics, platforming and open world exploration, in an amazing adventure to help those in need!įlip and bump our pint-sized protagonist around the stunning hand-painted island on your quest to rebuild the post-office, and wake an old god from its deep slumber. Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers. The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. But I would like to play prodeus for 4 hours more, despite the boredom in terms of level design and those recolored, stronger monsters.Prodeus Free Download v0.1.10f PC game in a pre-installed direct link with updates and dlcs, for mac os x dmg from Nintendo Switch latest. Originally posted by tcassat:I haven't finished the campaign yet, but I already know what levels lie ahead.īut I have to say that Doom Eternal got me extremely bored after an hour. It has everything an excellent shooter needs, but at the same time it sabotages its own strengths. The high-tier enemies are all terrible, without exception, in my opinion.Īnd I could go on and on criticizing the game. I think at least half of the weapons in the game shouldn't have any kind of reloading, in fact Nu-Doom doesn't even have reloading and it works fine (and the game is significantly harder than Prodeus), so there's no excuse. The game is super fast paced and you have a lot of stimuli to play fast, but if you embrace this kind of gameplay you will see moments where your hero will reload 3 or 4 weapons in a row doing all kinds of hand movements like a circus performer. The constant reloadings of the weapons gets comical sometimes. The blue enemies destroy the game's pace later on when you start invading the Prodeus dimension or something. If you want to add varieties of the same enemies, but more dangerous, then it often makes sense to make them LESS resistant to attacks, but faster and more aggressive. One thing I will never understand is why the developers think that making the enemies more spongy is a good idea. The blue enemies anda variations are annoying. Either you embrace these kinds of mechanics, or you don't add them to your game and focus on the basic mechanics. I understand when games like Nu-Doom unlock these things little by little so they don't overwhelm the player, but making them totally optional is beyond me. Double jump and dash significantly alter your movement but are optional as well. The quick swap combo with the shotgun + super shotgun for example is super fun but you can spend the whole game without access to it. but in the end it only serves to make weapons and skills optional, and these weapons and skills are significant gameplay changers. The weapon and skill store for example is interesting and values the ores you find, encouraging exploration. ![]() Besides the obvious complaints like the checkpoint system, there are much more serious problems in the game, in my opinion. My complaint is that Prodeus is so close to getting it right, but in the end I think it misses the point. I haven't finished the campaign yet, but I already know what levels lie ahead. ![]()
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